

Scratch Book
3.500 OMR (The price does not include Vat)
The Master Scratch book aims to teach programming to children and young learners using the Scratch platform — a visual programming language developed by the MIT Media Lab in collaboration with Google and Microsoft for educational purposes.
Its goal is to empower students to learn and express their creativity through modern technology in an engaging and accessible way.
To date, Scratch users around the world have created and shared over a million projects on the official Scratch website: scratch.mit.edu.
100 in stock (can be backordered)
About the Book – Master Scratch Programming
Programming is the language of the future. Platforms like Google, Facebook, Instagram, and Twitter have become an integral part of our daily lives — and all of them were created by people we call: programmers.
Recognizing the growing demand for programmers, developed nations have integrated programming into school curricula from an early age, using tools designed to simplify and teach coding concepts to children.
Scratch is one such programming language created specifically for kids and beginners. Engineers at The Engineering Village were inspired by its simplicity and potential — and decided to introduce it to young Arabic learners through this book, as a gateway to becoming future programmers.
Who is this book for?
General Topic: Programming
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Children, young learners, and beginners in coding
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Recommended age: 8 years and above
Book Objective
Master Scratch is designed to teach programming to children and youth using the Scratch platform — developed at MIT’s Media Lab in collaboration with Google and Microsoft — for educational purposes. It empowers learners to express their creativity through modern technology.
To date, students around the world have developed over a million projects on Scratch, shared through the official platform: scratch.mit.edu.
Skills Gained from the Book
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Learn fundamental programming concepts such as loops and conditions
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Understand important mathematical ideas like coordinates, variables, and random numbers
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Develop interactive stories, animations, games, and other creative digital projects
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Add and manipulate images, sounds, and videos
Requirements to Complete the Book’s Projects
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A computer or laptop
To preview some pages of the book, click here.
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