

Python Book Part 2
4.740 د.ك (The price does not include Vat)
Once a learner has grasped the basics of Python, the next step is applying those skills to real-world projects.
Master Python Programming – Book Two, created by Engineering Village, is a continuation of the foundational guide, focusing on practical applications of Python in user interfaces, web development, and modern programming frameworks.
100 in stock (can be backordered)
Python Book (Part Two)
Once a learner has grasped the basics of Python, the next step is applying those skills to real-world projects.
Master Python Programming – Book Two, created by Engineering Village, is a continuation of the foundational guide, focusing on practical applications of Python in user interfaces, web development, and modern programming frameworks.
This book blends creativity with technical depth, helping learners bridge the gap between beginner and intermediate levels. Through hands-on projects, readers will gain confidence in building desktop applications, designing web pages, and launching dynamic websites using Python.
Who is this book for?
General Topic: Real-world Applications with Python
- School and university students who completed basic Python
- Coding hobbyists ready for the next level
- STEM and engineering students
- Educators looking to teach applied Python
- Future web developers and desktop app creators
Book Objective
This book is designed to:
- Introduce GUI development using PyQt6
- Teach the structure and styling of websites using HTML and CSS
- Enable full website creation using the Django framework
- Build projects that combine frontend and backend components
- Strengthen problem-solving and project-based learning
Each chapter ends with a practical project or challenge to reinforce understanding and encourage creativity.
Skills Gained from the Book
- Developing user-friendly desktop applications
- Designing and styling professional web pages
- Building and deploying dynamic websites with Django
- Integrating frontend (HTML/CSS) and backend (Python) tools
- Applying programming logic in real-life contexts
Requirements to Complete the Exercises
- A computer (Windows, macOS, or Linux)
- Python installed with PyQt6 and Django (installation steps included)
- A code editor such as PyCharm or VS Code (recommended)
This book is your bridge to real-world programming using Python, empowering you to create interactive applications and functional websites with confidence.
To preview some pages of the book, click here.
Related products
Python Book Part 1
Visual Basic Book
C ++ Book
Arduino Book
Electronics Projects Book
Electronics Basics Book
Micro Bit Book
When children take their first steps into the world of electronics and programming, having an engaging and interactive guide becomes essential. micro:bit – Part One, published by Engineering Village, is designed specifically for learners aged 10 and above, serving as a simple and practical introduction to programming using the micro:bit board.
Scratch Book
The Master Scratch book aims to teach programming to children and young learners using the Scratch platform — a visual programming language developed by the MIT Media Lab in collaboration with Google and Microsoft for educational purposes.
Its goal is to empower students to learn and express their creativity through modern technology in an engaging and accessible way.
To date, Scratch users around the world have created and shared over a million projects on the official Scratch website: scratch.mit.edu.
Reviews
There are no reviews yet.